Verify a round
Every result is generated from a server seed (locked in by its hash before you play), your client seed and a round counter called the nonce. After you rotate seeds in a game (⚖ Fair → Rotate & reveal), paste them here to reproduce any round yourself.
How it works
- Before you play, the server picks a secret server seed and shows you only its SHA-256 hash, so it can’t be changed afterwards.
- Each round uses
HMAC_SHA256(server_seed, "client_seed:nonce:cursor"). Every 4 bytes become a number between 0 and 1, and those numbers decide the outcome. - You can set your own client seed at any time. When you rotate, the old server seed is revealed so every past round can be checked here.
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